![](/uploads/1/2/7/5/127597334/945420094.jpg)
Mar 05, 2020 I will be hosting GTA V Custom Zombies on Xbox One every Saturday at 7 pm central- Event will start at 7 pm central. Make sure that you try and arrive at 6:45 pm central and msg me IG Airassault54 for a slot reservation. This mod includes a large map of North Yankton - many years after Nuclear apocalypse. During this time radioactivity was reduced and oxygen is clean. That's the reason why next generation of survivalists left their shelters and start new live in Nuclear Winter.
How do you hack grand theft auto 5GTA 5 ZOMBIE Apocalypse Mod! Adobe photoshop cs6 crack dll files 32bit 64bit download. (GTA V Mods)Thank you for Watching & Subscribing!?you enjoyed this GTA V video and would like to see more of this, then be sure to LIKE the video! Today I tried out a Zombie Apocalypse mod, the entire city of Los Santos has been infected with Zombies and It’s Frankling against them all!Mod Download: you enjoyed the video and want to see more GTA 5 Stunts, GTA 5 Funny moments, GTA 5 Fails, Tricks, Compilations & more, then make sure to subscribe by clicking here! – Rating: / 5.
Downloadjedijosh920 & Nacorpio
All Versions
0.25a (current)264,324 downloads , 52 KB
May 21, 2015
May 21, 2015
Skin gamepad fpse. I'm looking for FPse! Here is what it looks like wiht the stock gamepad skin with buttons as big as i can make them without interfering too much with the game screen: And is a quick mockup of my goal situation (direction pads missing as i have these set up to appear where ever I place my thumb).
More mods by jedijosh920:
- Gameplay
- .Net
- Featured
![Gta V Apocalypse Mod Gta V Apocalypse Mod](/uploads/1/2/7/5/127597334/323494482.jpg)
13,181 244
1.2
- Vehicles
- Gameplay
- Mission
- .Net
- Featured
18,520 323
1.1
- Player
![Gta Gta](/uploads/1/2/7/5/127597334/464855058.jpg)
3,181 112
- Player
- .Net
82,238 1,015
1.2
4,073 159
Expand to see all images and videos
665
NOTE: If the zombies spawn somewhere else not near you, make sure you toggle off the mod, press Insert to reload the script and toggle the mod on again, it should fix this.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the 'F7' key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the 'F7' key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
First Uploaded:May 21, 2015
Last Updated:July 03, 2015
Last Downloaded:1 minute ago
All Versions
0.25a (current)264,324 downloads , 52 KB
May 21, 2015
May 21, 2015
369 Comments
More mods by jedijosh920 & Nacorpio:
- Gameplay
- .Net
- Featured
13,181 244
1.2
- Vehicles
- Gameplay
- Mission
- .Net
- Featured
18,520 323
1.1
- Player
3,181 112
- Player
- .Net
82,238 1,015
1.2
4,073 159
NOTE: If the zombies spawn somewhere else not near you, make sure you toggle off the mod, press Insert to reload the script and toggle the mod on again, it should fix this.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the 'F7' key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
To install, place GTZ.dll AND NativePI.dll into your scripts folder with ScriptHookVDotNet.dll.
Press the 'F7' key to open the menu and toggle the mod. You can edit the menu key and other options in the ini file that is created in your root folder when the mod is launched.
More updates will come soon! As of now, the alpha is nothing compared to what we are doing in the future. Think big, like DayZ big. Random events, stores, looting, shootouts, and more!
The 0.2a update may seem small to you, but the reason for this update taking so long, is because everything has already been added to an API. We're only tweaking everything now so that it is perfect when we release it. This includes a looting system, abandoned vehicles (with inventory and parts), store system, ally system, random events and more types of zombies.
Changelog:
0.1a
- Initial Release.
0.2a
A LOT of things have been re-done in this update.
- C++ to C#.
- New Menu which will hold many more options such as inventory, contacts, etc. in the future.
- Randomized weapons.
- Blackout.
- Bloody random pedestrian zombies that spawn based on where you are at. (Soldiers at Fort Zancudo, etc.)
- Zombie dogs.
- Fast zombies
- Zombies will walk like zombies now towards you and try to kill you.
- Fixed only a few zombies attacking you.
- Zombies don't attack you until you come close (will be configurable).
- Better spawns.
0.25a
- Configuration file added that will generate in your root folder and in which you can set the menu key, zombie spawning number, etc.
Latest Update Video
https://www.youtube.com/watch?v=ODpXACx4CVM
Grand Theft Zombies Develeoper Team:
Lead developer: Nacorpio
Developer, video-maker: jedijosh920
Special thanks to mlgthatsme for letting us use his NativePI menu base.
First Uploaded:May 21, 2015
Last Updated:July 03, 2015
Last Downloaded:1 minute ago
All Versions
0.25a (current)264,324 downloads , 52 KB
May 21, 2015
May 21, 2015
![](/uploads/1/2/7/5/127597334/945420094.jpg)