![](/uploads/1/2/7/5/127597334/336524565.jpg)
Kingdom of Swadia. Best companion combo in Warband? Borcha, Alayen, Firentis, Lezalit, Bahehstur, Rolf. First three for party skills, Lezalit for training and everyone else for combat skills. View entire discussion ( 14 comments). A subreddit and community for the Mount & Blade series.
About Warband MatchmakingWarband Matchmaking is a system developed which allows a style of practice that resembles the format which players experience in tournament matches. It is very easy for new players to pick up and only requires basic understanding of the game Mount&Blade: Warband before jumping into a realm of the competitive side of the game.Warband matchmaking allows users to track basic statistical information such as Kills, Deaths, Wins, Losses and MMR which is a value that determines the skill level of each player.
Currently in order to practice for tournaments, players usually resort to public battle servers which does not in any way resemble an actual competitive match. Now players that are willing to sharpen their skills in preparation for big tournaments or just gain experience on the battle field can do so at any time using Warband Matchmaking rather than being restricted to arrange a private scrim or play on a public battle server.Visit our website:Submitted December 30, 2018 at 07:23AM by SaBo0o http://bit.ly/2LIe52o.
![Mount and blade warband train troops cheat Mount and blade warband train troops cheat](http://media.moddb.com/images/mods/1/28/27603/mb5.jpg)
Im supposed to scout the lands of always winter. As far as I understand I need to find a White Walker party. Now the problem is I searched for quite a while without success but there is a White Walker unit imprisoned in Then with some Wights and Whigt Giants. Is there only one White Walker party spawning related to this quest? I have the newest patch for this mod but started the run before it got released.
Im almost 400 days in and a restart isn't very appealing. Is there a way to still finish the quest? Does the invasion ever happen without finishing it?Submitted October 07, 2017 at 12:49PM by ironbloodcenturion http://ift.tt/2fTonxz. First let me know if there's a better place than here to get help with this bug. It's the Old Valyria quest you get from Ser Janis Lyren in the crossroads Inn. After accepting the quest, getting around 45k stags, 3 sets of tools and 70ish men I set out and eventually found the 'ruined castle' in Essos.
When I go up to it I get the two options of 'claim this for yourself and attempt to rebuild' or 'leave this place alone'. This is where it seems to bug, When I select the option to claim for myself it gives the expected readout in the bottom left such as 'you lost 10000 stags, slavers used this be prepared for a battle, the castle has been rebuilt, quest complete: old valyria'. While it reads this out the ruins disappear and 12 or so hours go by in speed mode. During this time nothing reappears in the ruins place and when the speed mode finishes it pops up the dialogue again like I just found the castle for the first time, to have the opti.
Mount and Blade: War
This is a set of rules that I have developed to expand the roleplaying community of the Warband game post-retail release. My goal with the release of these rules is to provide a suitable setting for both Kingdom Management and Strategic Warfare in the Mount and Blade: Warband community.
***THE GAME***
1) Consisting of SEVEN KINGDOMS each ruled by a king, the game revolves around each kingdom taking turns moving around the Campaign Map.
2) Territorial conflicts are resolved using Warband.
3) Each Kingdom has one King, one prince, and four generals. Kings are voted on by the community prior to a round starting. The seven individuals with the highest number of votes from within the
community are deemed the faction Kings.
I) Kings have all the powers of those listed below, including.
A) Pick the starting region for the faction.
B) Picking their faction's name.
C) The power to appoint Princes and Generals.
D) Determine what action the faction takes each round.
E) Determine how the faction's wealth is distributed.
D) Commands all generals, except the Prince's private army.
II) Princes have all of the powers below, including.
A) Replaces the king if the king is absent. A new prince is appointed.
B) Commands one general.
C) Can lead an army himself.
D) Able to take other prince's hostage.
III) Generals have all of the powers below, including.
A) Able to lead armies.
B) Can only lead one army at a time.
C) Order retreats.
IV) Captains are leaders of individual groups of units on the battlefield. For every 5 units, your sixth unit will be a captain. Captains come in three varieties: Calvary, Infantry, and Ranged. A
captain may choose his equipment from any that are accessible to his archetype.
A) Captains have voice chat enabled on voice client, and command 5 units.
***CAMPAIGN MAP***
The Campaign Map consists of 44 regions, each with varying wealth ratings. In order to capture a region you must defeat the enemy army that occupies it. If there is a castle in the region you must first defeat the enemy on a field battle then take the castle. Once a region is taken it takes two turns before you are able to tame the populace into benefiting you. If during these two turns, the original faction retakes the region they do not have the two turn penalty on regaining control. Your income for the turn is based upon the total wealth of your combined regions at the start of each faction's turn. A Kingdom's wealth is used to recruit,train, and maintain armies, construction regional improvements, and construct castles.
***RECRUITING,TRAINING and MAINTAINING and ARMY***
A unit has a few stats. Here is an example of a unit : Spearmen(Tier 1 Infantry) | Equipment: Level 1 Spear, Level 1 Shield, Level 2 Armor | (R)ecruitment Cost : 64 | (T)raining Time : 1/0 | (U)pkeep Cost : 1 | Training Requirements: None
BREAKDOWN: The spearmen is a basic unit, mainly used as frontline defenders to save stronger units from calvary charges. Armed with a low quality spear and shield, and given very basic training, it takes very little resources to produce spearmen. Recruitment Cost: Initial Wealth put down to begin training (6/X - X represents the cost of training if you have a tier 0 infantry to upgrade from) Training Time: The number of turns it takes to add this unit to your stockpile(1/X - X represents the number of turns if you are upgrading from a tier 0 infantry). | Upkeep cost: The amount of wealth it takes per turn to keep this unit employed.
When a unit is recruited it is added to that region's unit stockpile. It remains in the stockpile until it is issued a move order from the king, prince, or a general. When a battle takes place in a region, the king/prince/general in the region chooses from the stockpile which units to field. He has 25basic unit slots that need to be filled. If he selects 13 spearmen and 12 peasants then when the battle takes place the neutral players will fill the 13 spearmen slots and 12 peasant slots.
Battles are fought until one general is out of units stockpiled. If a general issues a retreat then a portion of his units are killed off in the retreat and the rest remain unscathed.
***NEUTRAL PLAYERS***
Neutral Players make up the rank and file soldiers of the War Campaign. They are the rest of the community who has not been selected to be a King, Prince, General, or Captain. Each member of the community has two stats: LOYALTY and KILL/DEATH RATIO(KDR).
Loyalty represents the consistency of the player.
A)This starts out at 50 when a player joins the community.
B)Each week it degrades by 10%.
C)Players earn 5 loyalty by signing up to participate in a battle.
D)Players earn 3 loyalty by performing well in the battle.
E)Generals can give extra loyalty based on the battle outcome.
Players can lose loyalty by doing the following
A)Not signing up for battles slowly degrades your loyalty.
B)Signing up and not showing up for a battle decreases your loyalty by 3.
C)Not following orders in a battle decreases your loyalty by 5.
Kill/Death Ratio is mainly a general indication of a player's benefit to a team.
This is recorded and updated at the end of every conflict by the game referees.
***PICKING TEAMS***
Before a battle both generals are given the roster of online Neutral players who signed up for the scheduled battle. They take turns picking their armies, with the defending player picking first.
-------------------------
Ok, I'm ending here. I have more information but if the community rejects my idea at this stage then I won't waste our time posting it. If the general consent is positive then I will add more.
Constructive criticism and comments welcomed !
This is a set of rules that I have developed to expand the roleplaying community of the Warband game post-retail release. My goal with the release of these rules is to provide a suitable setting for both Kingdom Management and Strategic Warfare in the Mount and Blade: Warband community.
***THE GAME***
1) Consisting of SEVEN KINGDOMS each ruled by a king, the game revolves around each kingdom taking turns moving around the Campaign Map.
2) Territorial conflicts are resolved using Warband.
3) Each Kingdom has one King, one prince, and four generals. Kings are voted on by the community prior to a round starting. The seven individuals with the highest number of votes from within the
community are deemed the faction Kings.
I) Kings have all the powers of those listed below, including.
A) Pick the starting region for the faction.
B) Picking their faction's name.
C) The power to appoint Princes and Generals.
D) Determine what action the faction takes each round.
E) Determine how the faction's wealth is distributed.
D) Commands all generals, except the Prince's private army.
II) Princes have all of the powers below, including.
A) Replaces the king if the king is absent. A new prince is appointed.
B) Commands one general.
C) Can lead an army himself.
D) Able to take other prince's hostage.
III) Generals have all of the powers below, including.
A) Able to lead armies.
B) Can only lead one army at a time.
C) Order retreats.
IV) Captains are leaders of individual groups of units on the battlefield. For every 5 units, your sixth unit will be a captain. Captains come in three varieties: Calvary, Infantry, and Ranged. A
captain may choose his equipment from any that are accessible to his archetype.
A) Captains have voice chat enabled on voice client, and command 5 units.
***CAMPAIGN MAP***
The Campaign Map consists of 44 regions, each with varying wealth ratings. In order to capture a region you must defeat the enemy army that occupies it. If there is a castle in the region you must first defeat the enemy on a field battle then take the castle. Once a region is taken it takes two turns before you are able to tame the populace into benefiting you. If during these two turns, the original faction retakes the region they do not have the two turn penalty on regaining control. Your income for the turn is based upon the total wealth of your combined regions at the start of each faction's turn. A Kingdom's wealth is used to recruit,train, and maintain armies, construction regional improvements, and construct castles.
***RECRUITING,TRAINING and MAINTAINING and ARMY***
A unit has a few stats. Here is an example of a unit : Spearmen(Tier 1 Infantry) | Equipment: Level 1 Spear, Level 1 Shield, Level 2 Armor | (R)ecruitment Cost : 64 | (T)raining Time : 1/0 | (U)pkeep Cost : 1 | Training Requirements: None
BREAKDOWN: The spearmen is a basic unit, mainly used as frontline defenders to save stronger units from calvary charges. Armed with a low quality spear and shield, and given very basic training, it takes very little resources to produce spearmen. Recruitment Cost: Initial Wealth put down to begin training (6/X - X represents the cost of training if you have a tier 0 infantry to upgrade from) Training Time: The number of turns it takes to add this unit to your stockpile(1/X - X represents the number of turns if you are upgrading from a tier 0 infantry). | Upkeep cost: The amount of wealth it takes per turn to keep this unit employed.
When a unit is recruited it is added to that region's unit stockpile. It remains in the stockpile until it is issued a move order from the king, prince, or a general. When a battle takes place in a region, the king/prince/general in the region chooses from the stockpile which units to field. He has 25basic unit slots that need to be filled. If he selects 13 spearmen and 12 peasants then when the battle takes place the neutral players will fill the 13 spearmen slots and 12 peasant slots.
Battles are fought until one general is out of units stockpiled. If a general issues a retreat then a portion of his units are killed off in the retreat and the rest remain unscathed.
***NEUTRAL PLAYERS***
Neutral Players make up the rank and file soldiers of the War Campaign. They are the rest of the community who has not been selected to be a King, Prince, General, or Captain. Each member of the community has two stats: LOYALTY and KILL/DEATH RATIO(KDR).
Loyalty represents the consistency of the player.
A)This starts out at 50 when a player joins the community.
B)Each week it degrades by 10%.
C)Players earn 5 loyalty by signing up to participate in a battle.
D)Players earn 3 loyalty by performing well in the battle.
E)Generals can give extra loyalty based on the battle outcome.
Players can lose loyalty by doing the following
A)Not signing up for battles slowly degrades your loyalty.
B)Signing up and not showing up for a battle decreases your loyalty by 3.
C)Not following orders in a battle decreases your loyalty by 5.
Kill/Death Ratio is mainly a general indication of a player's benefit to a team.
This is recorded and updated at the end of every conflict by the game referees.
***PICKING TEAMS***
Before a battle both generals are given the roster of online Neutral players who signed up for the scheduled battle. They take turns picking their armies, with the defending player picking first.
-------------------------
Ok, I'm ending here. I have more information but if the community rejects my idea at this stage then I won't waste our time posting it. If the general consent is positive then I will add more.
Constructive criticism and comments welcomed !
![](/uploads/1/2/7/5/127597334/336524565.jpg)